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Burnout 3 takedown 360
Burnout 3 takedown 360







burnout 3 takedown 360

Takedowns are performed by slamming rivals until they crash. A successor to Takedown, titled Burnout Revenge, was released in September 2005. Retrospective coverage of the game has been highly positive with some publications declaring it as the greatest arcade racer game ever made and the peak of the Burnout series. The game went on to win numerous awards including three from the British Academy Games Awards. The addictive gameplay and visuals were widely praised by reviewers, many of whom ranked Burnout 3: Takedown among the best games released on the PlayStation 2 and Xbox. Critics were enthused by the shift to a more aggressive style of racing game and the addition of gameplay mechanics like Takedowns. Upon release, Burnout 3: Takedown received critical acclaim, becoming one of the highest-rated racing video games of all time, and is considered by many to be one of the greatest video games of all time. The game launched in September 2004 on the PlayStation 2 and Xbox video game consoles.

#Burnout 3 takedown 360 series#

Over a year later, EA acquired Criterion and the Burnout series their high expectations for Burnout 3: Takedown was influential in the acquisition. EA later approached Criterion about reuniting and partnering on a game, and so Criterion began developing Burnout 3: Takedown in June 2003 on the condition that EA would not interfere in the creative process. However, disagreements over the game's creative direction led to its cancellation and falling out between the two companies. The game supports both online and split-screen multiplayer.īefore the creation of Burnout 3: Takedown, UK-based development studio Criterion had been collaborating with publisher Electronic Arts (EA) on a skating video game. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Takedowns work in conjunction with the boost system by filling up and extending the boost meter.

burnout 3 takedown 360

The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash.

burnout 3 takedown 360

A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts.









Burnout 3 takedown 360