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#Chained echoes metacritic full#
Some option to avoid encounters would be handy in the full game.Īnyway, will keep an eye on this and hopefully it improves with future updates. I was over fighting them repeating the same set of moves, and was even trying to avoid fights. The random enemies are health sponges, and need to be fixed. The combat is fun enough, and even though I didn't find any extra characters (do no switching for me), I did encounter an optional boss (Shashlik) and the last boss, which gave me a good idea of the combat.
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Not convinced by the writing, but since this demo is custom and not part of the full game, I'll hold off on this one.Can it be made more smooth? Are these gaps adding value? Jumping across gaps looked and sounded weird.Also present in other parts of game (for example, when the new character was walking in for his intro in the ship, the game waited for him to get in position. Game waits for her to return and then progresses. The female character takes a while to get back to position after that special wind attack.For example, press start and a page pops up with more details on active buffs/debuffs for both party and enemies. It would be nice to press a button and see clearly what each buff/debuff does during combat.Random enemies take too long to kill (tweak HP).Interesting combat with Overdrive mechanic.Set in a fantastical world full of different humanoid races, mysterious magic and heated Mech-fights, youll be able to follow the story lines of multiple heroes, connected through fate and destined to restore the peace between their nations at war. There is a demo available on GOG and Steam. Chained Echoes is a 16bit-style RPG, reminiscent of the genres Golden Age on the Super NES.
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